The Nemesis feature was added to promote relationships between players, creating a small negative reinforcement loop by giving players an opportunity to kill the dominating player for revenge. It is possible for one player's to have more than one Nemesis, and for one player to dominate more than one enemy. If Player B's Nemesis (Player A) kills Player B again, the Deathcam will identify Player A as Player B's Nemesis, and states that "X is still your nemesis" (CS:S) or "You're still being dominated" (CS:GO). When Player A becomes Player B's Nemesis, they sport a devil icon (CS:S) or gun-barrel icon (CS:GO) on the scoreboard and on the Deathcam which solely allows Player B to identify them. Player B will see an icon of a devil (CS:S) or a gun-barrel pointed at the screen (CS:GO) on the scoreboard next to Player A's name.Īdditionally in CS:GO, a special radio response from Player A's faction will be triggered and heard by Player A when Player A dominates Player B. When Player B is dominated by Player A, Player B's Deathcam will say "Player A is dominating you". Player A will see a small targeted person icon next to the Player B's name on the scoreboard and on the kills feed. If Player A dominates Player B, Player A will become Player B's Nemesis. In CS:GO, It is only enabled in Arsenal: Demolition, Arsenal: Arms Race and Deathmatch. A Domination is a "reward" received for one player to kill, or assist in killing, one particular enemy four times without the aforementioned enemy killing or assisting in a kill against the player in Counter-Strike: Source and Counter-Strike: Global Offensive.